Assembly: EGIS.Controls (in EGIS.Controls.dll)
Syntax
Visual Basic |
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Public Property RenderQuality As RenderQuality Get Set |
C# |
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public RenderQuality RenderQuality { get; set; } |
Visual C++ |
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public: property RenderQuality RenderQuality { RenderQuality get (); void set (RenderQuality value); } |
JavaScript |
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function get_renderQuality(); function set_renderQuality(value); |
Remarks
Changing the RenderQuality to RenderQuality.Auto will let the SFMap change the RenderQuality dynamically depending on the size of the ShapeFiles and as the ZoomLevel changes. This is the default RenderQuality setting and in most cases you will not need to change this setting.
Changing the RenderQuality to RenderQuality.High will render the map using high quality GDI+ Graphics, but the rendering speed will be slowed down somewhat.
Changing the RenderQuality to RenderQuality.Low will render maps much faster, but at the expense of lower quality graphics. For very large ShapeFiles when drawing the entire ShapeFile choosing this option may render the maps considerably faster.